/**
 *	ideas, ... 
 *	hexafield with rotate
 *	different kind of block-checks, ... row-like, neuralplay like.
 *
 *	seven kind of game with changing target sum, .. generated from the level so correct answer is always there. 
 *
 *      NOTES:
 *      ::randomBlock defines a random block in the selected space.
 *
 */


#define EMPTY_CARD 100
#define JOKER_CARD 101

#define DECK_POSITION_X (52000)
#define DECK_POSITION_Y (14000)


#define TILE_SIZE_ADD 3000
#define DESTROYINGSPEED 1024         // 256 = 1
#define ALLOW_VOID_MOVES          // Allow moves that do not result destroying

#define SQUARE_BASED                   // square-based or hexagon-based


//#include <qdebug>

#include "npclevel.h"
#include <math.h>			// for cosine. 
#include <memory.h>			// for memcpy and memset
#include <stdio.h>			// for debug. 
#include <stdlib.h>			// for random, can be changed if needed. 
#include <string.h>			// for strlen


#ifndef __int64
#define __int64 long long int
#endif







CNpcLevel::CNpcLevel(ITileRenderer *renderer, CParticleEngine *pengine, int width, int height ) : m_renderer(renderer) {
    m_pengine = pengine;

    m_deckVisibility = 0;

    m_destroyingRound = 0;
    m_dragBegan = 0;
    m_hint1 = 0;
    m_hint2 = 0;
    m_levelScore = 0;
    m_levelProgressChange = 0;

    //m_wasDropping = 0;

    m_grid = 0;
    m_difficulty = 1;
    m_gridWidth = 0;
    m_gridHeight = 0;
    m_floatingAngle = 0;
    m_state = eLEVELSTATE_IDLE;

    m_levelScore = 0;
    m_levelProgressChange = 0;

    m_currentLevel = 0;
    m_hasMoves = 0;


    m_changing[0] = 0;
    m_changing[1] = 0;
    setGameArea( 0,0, 65536, 65536 );
    m_changingCounter = 0;
    m_illegalMoveCounter = 0;
    for (int f=0; f<4096; f++) {
        m_cosineTable[f] = (int)( cos( (float)f/4096.0f * 3.14159f*2.0f ) * 65536.0f );
    };
    resetGrid( width, height );


    // Reset sprays
    pengine->createSprayType( &m_scoreSpray, (TexFont<<16)+10, 0, 0,0,65535,0, 65536/8, 0,0,0, scoreParticleRenderFunction, this );
    pengine->createSprayType( &m_smokeSpray, (TexParticle<<16),0, 0,0, 65536/4,65536/4, 65536/16,65536/16, 65536/4,65536/8,0,0,0,65536,0,8000 );
    pengine->createSprayType( &m_sparkleSpray, (TexParticle<<16)+2,0, 80000,3000, 32536,80536, 65536/20,65536/16, -9000,6000,0,0,0,65536,-32000,32000, 1 );


    pengine->createSprayType( &m_fruitSpray, (TexPieces<<16),8, 164000,4000, 65536,65536, 65536/10,65536/10, -5500,4000,0,0,0,65536,-90000,180000, 0 );


    pengine->createSprayType( &m_morphSpray, (TexParticle<<16)+3, 0,
                             0,2000, 65536/3,65536/8, 65536/2,0, -32000,0,0,0,0,65536,0,16000, 1 );

};


CNpcLevel::~CNpcLevel() {
    resetGrid(0,0);				// release
};


void CNpcLevel::scoreParticleRenderFunction( void *data, SParticle *p ) {
    CNpcLevel *l = (CNpcLevel*)data;
    int x = p->x;// -  p->size/2;
    int y = p->y; // - p->size/2;
    char testr[20];

    int size = 120000 + 65536-p->lifeTime/2;
    size/=14;

    y-=size/2;

    if ((p->userData>>16)==0) {
        size/=2;
        int val = (p->userData&255);
        int type = ((p->userData>>8)&255);
        switch (type) {
        case 0:
        default:
            sprintf(testr, "%d of a kind", val );
            break;

        case 1:
            sprintf(testr, "flush of %d", val );
            break;

        case 2:
            sprintf(testr, "straight of %d", val );
            break;
        }
    } else {

        int j =((p->userData>>16)&255);
        if (j==50) {
            size/=2;
            strcpy( testr, "solve bonus");
        } else {

            if (j==51) {
                size/=2;
                strcpy( testr, "taptap");
            } else
                sprintf(testr, "x%d", j );
        }
    };
    char *text = testr;



    x-= strlen(testr)*size*3/5/2;


    char ch;
    // end fade
    int fade =255-(p->lifeTime>>6);
    if (fade<0) fade = 0;

    if (fade==0) {	// START FADE
        fade = (65536-p->lifeTime)/20;
        if (fade<0) fade = 0;
        //fade = (p->lifeTime>>7);
        //if (fade>255) fade = 255;
        fade>>=8;
    };
    while (*text!=0) {
        if (*text!=' ') {
            ch = *text-32;
            l->m_renderer->renderTile( x,y,size,size, 0, 0, (TexFont<<16) | ch | (fade<<24), 0 );
        }
        x+=size*3/5;
        text++;

    };
};




void CNpcLevel::setLevelState( eLEVELSTATE newState ) {
    m_state = newState;
    switch (m_state) {
    case eLEVELSTATE_BEGINNING:
        zeroMask( GRIDFLAG_CALCULATION_TEMP );
        m_renderer->effectNotify( eEFFECT_NEWLEVEL, 0,0 );
        m_startupCounter = 65536*5;
        break;

    case eLEVELSTATE_GAMEOVER:
        m_startupCounter = (m_gridWidth*m_gridHeight)*65536 ;
        break;

    case eLEVELSTATE_LEVELCOMPLETED:
        zeroMask( GRIDFLAG_CALCULATION_TEMP );
        m_startupCounter = 65536*5;
        break;
    };
};

int CNpcLevel::randomBlock() {
    int amount_of_numbers = 7;
    int rval =  (rand()&3)*13 + ((13-amount_of_numbers)+(rand()%amount_of_numbers));
    //return (rand()&3)*13 + (4+(rand()%9));
    //return (rand()&3)*13 + (4+(rand()%9));

    int empty_prob = -2+m_currentLevel * 3;
    if (empty_prob>38) empty_prob = 48;

    if ((rand() & 255) < empty_prob) rval = EMPTY_CARD;

    //if ((rand() & 255) < 32) rval = JOKER_CARD;
    return rval;

    //return (rand()%(13*4));
};

void CNpcLevel::createLevel( int levelIndex ) {

    m_currentLevel = levelIndex;
    m_hint1 = 0;
    m_hint2 = 0;
    int tecount = 0;

    do {
        // "plant the seeds"
        for (int f=0; f<m_gridWidth*m_gridHeight; f++) {
            m_grid[f].index = randomBlock();
            m_grid[f].flags = 0;
            m_grid[f].animationCount = (rand()&65535)*8;
            m_grid[f].destroying = -1;
            m_grid[f].dropping = -1;
            m_grid[f].wobble = 0;
            m_grid[f].wobbleinc = 0;


        }

        tecount++;
    } while (checkDestroyWholeLevel(0) != 0 || hasMovesLeft() != 1);

    m_hasMoves = 1;
    zeroMask( 0xFFFFFFFF );

    m_changing[0] = 0;
    m_changing[1] = 0;
    m_levelScore = 0;
    m_levelProgressChange = 0;
    cancelSelection(0);
    cancelSelection(1);
    m_destroyingRound = 0;

    hasMovesLeft();         // update hint
    setLevelState( eLEVELSTATE_BEGINNING );
};


void CNpcLevel::resetGrid( int width, int height ) {
    if (m_grid) {
        delete [] m_grid;
        m_grid = 0;
    };


    m_hint1 = 0;
    m_hint2 = 0;
    m_gridWidth = width;
    m_gridHeight = height;


    if (m_gridHeight<1 || m_gridWidth<1) return;

    m_grid = new SNpcGridItem[ m_gridWidth * m_gridHeight ];


    m_itemWidth = 65536 / m_gridWidth;
    m_itemHeight = 65536 / m_gridHeight;

    int w = m_itemWidth;
    int h = m_itemHeight;

    int x,y;
    // (re)calculate coordinates
    for (int g=0; g<m_gridWidth; g++) {
        x = (g<<16)/m_gridWidth + (65536/2)/m_gridWidth;
#ifdef SQUARE_BASED
        int yoff= (65536/2)/m_gridHeight; // + (65536/2)/m_gridHeight;
#else
        int yoff = (g&1)*h/2;
#endif
        SNpcGridItem *i = m_grid + g;
        for (int f=0; f<m_gridHeight; f++ ) {
            i->gridxpos = g;
            i->gridypos = f;
            y = ((f)<<16)/m_gridHeight + yoff;
            i->lposx = x - (w>>1);
            i->lposy = y - (h>>1);
            i->genCount = 0;
            i->destroying = -1;
            i->dropping = -1;
            i->animationCount = 0;
            i->wobble = 0;
            i->wobbleinc = 0;
            i+=m_gridWidth;

        };
    };

};







// PUZZLEPOKER LOGIC.


int CNpcLevel::calculateSimilar( int index, int x, int y, int checkmode, int dir ) {


    switch (dir) {
    case 0: y--; break;
    case 1: y++;  break;
    case 2: x--; break;
    case 3: x++; break;
    };


    SNpcGridItem *i = getGridItemAt(x,y);

    if (!i) return 0;
    if (i->index==EMPTY_CARD) return 0;
    if (i->index==-1) return 0;
    if (i->dropping!=-1) return 0;
    if (i->destroying>0) return 0;		// 0 is correct,... NOT -1
    //if (i->flags&GRIDFLAG_MARKED) return 0;

    //if (i==0 || i->index!=index) return 0;
    int earth_index = i->index/13;
    int number_index = i->index-earth_index*13;

    switch (checkmode) {
    default:
    case 0:					// similar earth
        if ((i->flags & GRIDFLAG_SAME_EARTH) != 0) return 0;
        if ((earth_index != index/13)) return 0;
        i->flags |= GRIDFLAG_SAME_EARTH;
        break;

    case 1:					// similar number
        if ((i->flags & GRIDFLAG_SAME_NUMBER) != 0) return 0;
        if (number_index != (index-index/13*13)) return 0;
        i->flags |= GRIDFLAG_SAME_NUMBER;
        break;

    case 2:					// "normal" minus straight
        if ((i->flags & GRIDFLAG_MINUS_STRAIGHT) != 0) return 0;
        if ((dir&1)==0) {		// backwards
            if (number_index!=(index-index/13*13)-1) return 0;
        } else {
            if (number_index!=(index-index/13*13)+1) return 0;
        };


        i->flags |= GRIDFLAG_MINUS_STRAIGHT;
        break;

    case 3:					// "reverse" plus straight
        if ((i->flags & GRIDFLAG_PLUS_STRAIGHT) != 0) return 0;
        if ((dir&1)==0) {		// backwards
            if (number_index!=(index-index/13*13)+1) return 0;
        } else {
            if (number_index!=(index-index/13*13)-1) return 0;
        };
        i->flags |= GRIDFLAG_PLUS_STRAIGHT;
        break;
    };

    return 1+calculateSimilar(i->index, x,y, checkmode, dir );
};



int CNpcLevel::checkDestroyAt( int blockx, int blocky, char apply ) {

    SNpcGridItem *i = getGridItemAt( blockx, blocky);
    int rval = 0;
    int sim_earth;
    int sim_number;
    int minus_straight;
    int plus_straight;

    if (i->index!=-1 && i->index!=EMPTY_CARD) {


        for (int dir = 0; dir<2; dir++) {
            zeroMask( GRIDFLAG_PLUS_STRAIGHT | GRIDFLAG_MINUS_STRAIGHT | GRIDFLAG_SAME_EARTH | GRIDFLAG_SAME_NUMBER | GRIDFLAG_CALCULATION_TEMP);



            minus_straight = calculateSimilar( i->index, blockx, blocky, 2, dir*2) +
                    calculateSimilar( i->index, blockx, blocky, 2, dir*2+1) + 1;
            if (minus_straight>3) {
                i->flags |= GRIDFLAG_MINUS_STRAIGHT;
                if (apply) applyDestroy( GRIDFLAG_MINUS_STRAIGHT );
                rval = 1;
            };


            plus_straight = calculateSimilar( i->index, blockx, blocky, 3, dir*2) +
                    calculateSimilar( i->index, blockx, blocky, 3, dir*2+1) + 1;
            if (plus_straight>3) {
                i->flags |= GRIDFLAG_PLUS_STRAIGHT;
                if (apply) applyDestroy( GRIDFLAG_PLUS_STRAIGHT );
                rval = 1;
            };


            // similar earth
            sim_earth = calculateSimilar( i->index, blockx, blocky, 0, dir*2) +
                    calculateSimilar( i->index, blockx, blocky, 0, dir*2+1) + 1;


            if (sim_earth>=4) {
                i->flags |= GRIDFLAG_SAME_EARTH;
                if (apply) applyDestroy( GRIDFLAG_SAME_EARTH );
                rval = 1;
            };


            sim_number = calculateSimilar( i->index, blockx, blocky, 1, dir*2) +
                    calculateSimilar( i->index, blockx, blocky, 1, dir*2+1) + 1;
            if (sim_number>2) {
                i->flags |= GRIDFLAG_SAME_NUMBER;
                if (apply) applyDestroy( GRIDFLAG_SAME_NUMBER );
                rval = 1;
            };

        }

    }

    return rval;
};


/*
// basic match3 -> fruitcake logic
int CNpcLevel::calculateSimilar( int index, int x, int y, int checkmode, int dir ) {
        int rval = 0;
        SNpcGridItem *i = getGridItemAt(x,y);
        if (i==0 || i->index==0xFFFFFFFF) return 0;

        // seek the beginning ...
        int x2=x;
        int y2=y;
        while (1) {
#ifdef SQUARE_BASED
            if (dir==0) {x2--;} else {y2--;}
#else
                if (dir==0) { y2+=(x2&1); x2--; }
                        else if (dir==1) { x2--; y2-=(x2&1);  }
                                else { y2--; }
#endif


                i = getGridItemAt( x2,y2 );
                if (!i) break;
                if (i->index != index) break;

                x = x2;
                y = y2;
        };


        while (1) {
                i = getGridItemAt( x,y );
                if (!i) break;
                if (i->index != index ) break;
                rval++;
                i->flags |= GRIDFLAG_CALCULATION_TEMP;

#ifdef SQUARE_BASED
                if (dir==0) x++; else y++;
#else
                if (dir==0) { x++; y-=(x&1);  }
                        else if (dir==1) { y+=(x&1); x++; }
                                else { y++; }
#endif
        };

        return rval;
};


int CNpcLevel::checkDestroyAt( int blockx, int blocky, char apply ) {

        SNpcGridItem *i = getGridItemAt( blockx, blocky);
        int rval = 0;
        int a = 0;
        if (i->index!=0xFFFFFFFF) {
                zeroMask( GRIDFLAG_CALCULATION_TEMP );
                a = calculateSimilar( i->index, blockx,blocky,0,0 );
                if (a>=3) { if (apply) applyDestroy(GRIDFLAG_CALCULATION_TEMP); rval = 1; } else zeroMask( GRIDFLAG_CALCULATION_TEMP );

                a = calculateSimilar( i->index, blockx,blocky,0,1 );
                if (a>=3) { if (apply) applyDestroy(GRIDFLAG_CALCULATION_TEMP); rval = 1; } else zeroMask( GRIDFLAG_CALCULATION_TEMP );

#ifndef SQUARE_BASED    // check the thrid direction with hexagons.
                a = calculateSimilar( i->index, blockx,blocky,0,2 );
                if (a>=3) { if (apply) applyDestroy(GRIDFLAG_CALCULATION_TEMP); rval = 1; }
#endif
        }

        return rval;
};
*/


int CNpcLevel::checkDestroyWholeLevel(char apply) {
    int rval = 0;
    for (int f=0; f<m_gridHeight; f++)
        for (int g=0; g<m_gridWidth; g++)
            if (checkDestroyAt( g,f,apply ) != 0) rval = 1;
    return rval;
};

void CNpcLevel::wobbleHint() {
    //return;			// TODO, BACK ON

    if (m_hint1==0 || m_hint2==0) return;		// error


    m_hint1->wobbleinc = -65535/16;
    m_hint2->wobbleinc = -65535/15;

    if (m_currentLevel==0) {			// switch us
        int x= xtoGameArea((65536/m_gridWidth+m_hint1->lposx+m_hint2->lposx)/2 );
        int y= ytoGameArea((65536/m_gridHeight+m_hint1->lposy+m_hint2->lposy)/2 );
        int dx= xtoGameArea(65536/2)-x;
        int dy= ytoGameArea(65536/2)-y;
        m_pengine->spray( 1, x,y,0, dx/4,dy/4,0, 51<<16, &m_scoreSpray );
    }


};


int CNpcLevel::tryMoveWith( SNpcGridItem *i1, SNpcGridItem *i2 ) {
    //qdebug() << "trymovewith start";
    if (i1==0 || i2==0) return 0;

    int ctemp = i1->index;
    i1->index = i2->index;
    i2->index = ctemp;

    int rval = 0;
    if (checkDestroyAt( i1->gridxpos, i1->gridypos, 0 ) == 1 ||
            checkDestroyAt( i2->gridxpos, i2->gridypos, 0 ) == 1) {
        rval = 1;
    };

    ctemp = i1->index;				// change back
    i1->index = i2->index;
    i2->index = ctemp;
    //qdebug() << "trymovewith end";
    return rval;
};


int CNpcLevel::hasMovesLeft() {
    m_hint1 = 0;
    m_hint2 = 0;
    //qdebug()<<"hasmovesleft start";
    // seek through moves
    for (int y=m_gridHeight-1; y>1; y--) {
        SNpcGridItem *i1 = (m_grid+m_gridWidth*y);
        for (int x=0; x<m_gridWidth; x++) {
            // simulate the moves..

#ifdef SQUARE_BASED
            if (tryMoveWith( i1,getGridItemAt( x,y+1 ) ) == 1) {
                //i1->flags |= GRIDFLAG_SELECTED;
                m_hint1 = i1;
                m_hint2 = getGridItemAt( x,y+1 );
                //qdebug()<<"hasmovesleft end";
                return 1;
            }

            if (tryMoveWith( i1,getGridItemAt( x+1,y ) ) == 1) {
                //i1->flags |= GRIDFLAG_SELECTED;
                m_hint1 = i1;
                m_hint2 = getGridItemAt( x+1,y );
                //qdebug()<<"hasmovesleft end";
                return 1;
            }
#else
            if (tryMoveWith( i1,getGridItemAt( x,y+1 ) ) == 1) {
                //i1->flags |= GRIDFLAG_SELECTED;
                m_hint1 = i1;
                m_hint2 = getGridItemAt( x,y+1 );
                //qdebug()<<"hasmovesleft end";
                return 1;
            }

            if (tryMoveWith( i1,getGridItemAt( x+1,y-1+(x&1) ) ) == 1) {
                //i1->flags |= GRIDFLAG_SELECTED;
                m_hint1 = i1;
                m_hint2 = getGridItemAt( x+1,y-1+(x&1) );
                //qdebug()<<"hasmovesleft end";
                return 1;
            }

            if (tryMoveWith( i1,getGridItemAt( x+1,y-1+(x&1)+1 ) ) == 1) {
                //i1->flags |= GRIDFLAG_SELECTED;
                m_hint1 = i1;
                m_hint2 = getGridItemAt( x+1,y-1+(x&1)+1 );
                //qdebug()<<"hasmovesleft end";
                return 1;
            }
#endif

            i1++;
        };
    };
    //qdebug()<<"hasmovesleft end";
    return 0;
};



void CNpcLevel::applyDestroy(unsigned int flag) {

    char wasFirst = 0;

    int width = m_itemWidth;
    int height = m_itemHeight;


    m_doingNothing = false;

    int blocks = 0;
    int mx = 0;
    int my = 0;

    SNpcGridItem *i = m_grid;
    SNpcGridItem *i_target = i+m_gridWidth*m_gridHeight;
    while (i!=i_target) {
        // just destoy the ones that are not already destroying
        if (i->index!=-1 && (i->flags&flag) && (i->destroying==-1)) {
            // at least one of the line wasnt marked before, .. this was first found. mark for scores
            if (!(i->flags&GRIDFLAG_MARKED)) wasFirst = 1;

            mx += i->lposx;
            my += i->lposy;
            blocks++;
            i->flags |=GRIDFLAG_MARKED;
            i->destroying = 0;				// start destroying.

            // stop dropping when destroynig?
            //if (i->dropping!=-1) {
            //	i->dropping = -1;
            //	i->posoffsety = 0;
            //};

            //i->flags &= 0xFFFFFFFF^GRIDFLAG_CALCULATION_TEMP;
        };
        i++;
    };



    if (blocks<1) return;

    if (wasFirst==1) {
    //if (1) {
        //int m = (3-m_destroyingRound);
        //if (m<1) m = 1;
        //int scoreAdd = 1+(((blocks-2)*(blocks-2))*10) / (m_destroyingRound+1);
        //blocks = 5;
        //int scoreAdd = (((blocks-REQUIRED_BLOCKS)+1) * (blocks));
        int scoreAdd = (blocks*blocks*2) / (m_destroyingRound+1);			// TODO, CHANGE THIS


        //scoreAdd *= (m_destroyingRound+1);





        int sind = 0;
        int scoreMul = 1;

        switch (flag) {
        case GRIDFLAG_MINUS_STRAIGHT:
        case GRIDFLAG_PLUS_STRAIGHT:
            sind = 2;
            scoreMul = 11;
            break;

        case GRIDFLAG_SAME_EARTH:
            sind = 1;
            scoreMul = 3;
            break;


        case GRIDFLAG_SAME_NUMBER:
            sind = 0;
            scoreMul = 7;
            break;
        };
        if (scoreAdd<1) scoreAdd = 1;
        scoreAdd = (scoreAdd*scoreMul)/3;           // most scores fropm straights, then from earth, then from number
	
        m_levelProgressChange += (scoreAdd);//  / (m_destroyingRound+1));
        int x= xtoGameArea(mx/blocks+width/2);
        int y = ytoGameArea( my/blocks+height/2 );
        int dx= xtoGameArea(65536/2)-x;
        int dy= ytoGameArea(65536/2)-y;
        m_pengine->spray(1, x, y,0, dx,dy, 0, sind*256 + blocks, &m_scoreSpray );


        //scoreAdd = scoreAdd*(m_destroyingRound+3)/3;
        m_levelScore += scoreAdd;
    }


};



int CNpcLevel::tryApplyChange( SNpcGridItem *i ) {

    // cannot select another peace when other than in normal mode
    if ( m_state!=eLEVELSTATE_NORMAL ) {
        m_renderer->effectNotify(eILLEGAL_MOVE, 0, 0);
        cancelSelection(0);
        cancelSelection(1);
        return 0;						// cannot continue, level is processing itself.
    };


    char allowChange = 0;
    if (m_difficulty==0) allowChange = 1;			// for kids.
    if (allowChange==0) {
        // must be next  to changing[0] to be allowed
#ifdef SQUARE_BASED
        if ((abs( m_changing[0]->gridxpos - i->gridxpos ) +
             abs( m_changing[0]->gridypos - i->gridypos )) <= 1) allowChange = 1;
#else
        int yofs = (m_changing[0]->gridxpos&1);
        int dx = m_changing[0]->gridxpos - i->gridxpos;
        int dy = m_changing[0]->gridypos - i->gridypos;
        if (dx==0 && abs(dy)<=1) allowChange = 1;
        dy += yofs;
        if (dx==1 || dx==-1) if (dy==0 || dy==1) allowChange = 1;
#endif

    }

    if (allowChange) {
        m_renderer->effectNotify(eCHANGING, 0, 0);
        m_changing[1] = i;
        m_changingCounter = 65536;
        m_illegalMoveCounter = 0;
        // changing is now enabled
        i->flags ^= GRIDFLAG_SELECTED;			// flip the first bit
    }
    else
    {
        m_renderer->effectNotify(eILLEGAL_MOVE, 0, 0);
        cancelSelection(0);
        return 0;
    }

    return 1;
};


void CNpcLevel::cancelSelection( int index ) {
    if (m_changing[index]!=0) {
        m_changing[index]->posoffsetx = 0;
        m_changing[index]->posoffsety = 0;
        m_changing[index]->flags &= 0xFFFFFFFF^GRIDFLAG_SELECTED;
        m_changing[index] = 0;
    }

};


void CNpcLevel::click( int fixedx, int fixedy, int type ) {

    // dont process these.
    if (m_state==eLEVELSTATE_BEGINNING || m_state==eLEVELSTATE_LEVELCOMPLETED || m_state==eLEVELSTATE_GAMEOVER) return;
    if (m_changingCounter>0) return;	// we are currently changing.

    fixedx = ((fixedx-m_areaX)<<12)/(m_areaWidth>>4);
    fixedy = ((fixedy-m_areaY)<<12)/(m_areaHeight>>4);
    if (fixedx<0 || fixedy<0 || fixedx>65535 || fixedy>65535) return;	// not inside gamelevel

    int gx = ((fixedx*m_gridWidth)>>16);
#ifdef SQUARE_BASED
    int gy = ((fixedy*m_gridHeight)>>16);
#else
    int gyoff = (65536/m_gridHeight/2) -(65536/m_gridHeight/2) * (gx&1);
    int gy = (((fixedy+gyoff)*m_gridHeight)>>16);
#endif
    if (gy<0) return;


    SNpcGridItem *i = getGridItemAt( gx, gy );



    switch (type) {

    case 1:
        if (m_changing[0]!=0) {


            if (m_difficulty>0) {

                //float fx = (fixedx-m_changing[0]->lposx)-(m_areaWidth/m_gridWidth/2);
                //float fy = (fixedy-m_changing[0]->lposy)-(m_areaHeight/m_gridHeight/2);
                float fx = (fixedx-m_changing[0]->lposx)-(65536/m_gridWidth/2);
                float fy = (fixedy-m_changing[0]->lposy)-(65536/m_gridHeight/2);


                float le = sqrtf( fx*fx+fy*fy );
                if (le>6000.0f) {
                    fx=fx/le*6000.0f;
                    fy=fy/le*6000.0f;
                }

                m_changing[0]->posoffsetx = fx;
                m_changing[0]->posoffsety = fy;

                //m_changing[0]->posoffsetx = 10000;


                // place absolute position under the cursor

                //m_changing[0]->posoffsetx = (fixedx-m_changing[0]->lposx)-(65536/m_gridWidth/2);
                //m_changing[0]->posoffsety = (fixedy-m_changing[0]->lposy)-(65536/m_gridHeight/2);



                gx = m_changing[0]->lposx + m_changing[0]->posoffsetx + (65536/m_gridWidth/2);
                gy = m_changing[0]->lposy + m_changing[0]->posoffsety + (65536/m_gridHeight/2);

                gx = ((gx*m_gridWidth)>>16);
#ifdef SQUARE_BASED
                gy = ((gy*m_gridHeight)>>16);
#else
                int gyoff = (65536/m_gridHeight/2) -(65536/m_gridHeight/2) * (gx&1);
                gy = (((gy+gyoff)*m_gridHeight)>>16);
                if (gy<0) return;
#endif


                i = getGridItemAt(gx,gy);


            } else {
                m_changing[0]->posoffsetx = (fixedx-m_changing[0]->lposx)-(65536/m_gridWidth/2);
                m_changing[0]->posoffsety = (fixedy-m_changing[0]->lposy)-(65536/m_gridHeight/2);
            }

            /*
    if (m_dragBegan==0) {
                                        m_changing[0]->posoffsetx = 0;
     m_changing[0]->posoffsety = 0;
    };
                                */
            if (i!=m_changing[0]) {
                if (m_changing[1]!=i) {
                    //if (m_changing[1]) m_changing[1]->flags ^= GRIDFLAG_SELECTED;
                    m_changing[1] = i;
                    //if (i) i->flags ^= GRIDFLAG_SELECTED;			// flip the first bit
                };
                m_dragBegan = 1;

            };
        } else return;

        break;


    case 2:
        if (m_difficulty>0 && m_dragBegan && m_changing[1]) i = m_changing[1];

        if (m_changing[0]!=0 && m_changing[0]!=i && i->destroying==-1 && i->dropping==-1) {
            tryApplyChange(i);
        } else {
            if (m_dragBegan) {
                cancelSelection(0);
                cancelSelection(1);
            };
        }

        m_dragBegan = 0;
        break;




    case 0:
        m_dragBegan = 0;
        if (!i) return;



        if (i==m_changing[0]) {			// was already selected and now we are cancelling it.
            m_renderer->effectNotify(eCLICK, 0, 0);
            cancelSelection(0);
        } else {
            if (i->destroying==-1 && i->dropping==-1) {

                if (m_changing[0]==0)
                {



                    // click empty card..
                    if (i->index == EMPTY_CARD) {

                        m_renderer->effectNotify(eCHANGE_COMPLETED, 0, 0);
                        while (i->index == EMPTY_CARD) i->index = randomBlock();
                        m_levelProgressChange -= 20;

                        m_pengine->spray(1,
                                         xtoGameArea(i->lposx + m_itemWidth/2),
                                         ytoGameArea(i->lposy+m_itemHeight/2),
                                         200, 0, 0, 0, 0, &m_morphSpray );

                        m_pengine->spray(20,
                                         xtoGameArea(i->lposx + m_itemWidth/2),
                                         ytoGameArea(i->lposy+m_itemHeight/2),
                                         8000, 0, -16000, 64000, 0, &m_sparkleSpray );

                        checkDestroyAt(i->gridxpos, i->gridypos );

                    } else {
                        m_renderer->effectNotify(eCLICK, 0, 0);
                        m_changing[0] = i;
                        i->flags ^= GRIDFLAG_SELECTED;			// flip the first bit
                    }
                }
                else {



                    tryApplyChange( i );

                };
            }
        }
        break;

    }
};


SNpcGridItem *CNpcLevel::getGridItemAt( int blockx, int blocky ) {
    if (blockx<0 || blocky<0 || blockx>=m_gridWidth || blocky>=m_gridHeight) return 0;
    return m_grid + blocky*m_gridWidth + blockx;
};




void CNpcLevel::zeroMask( unsigned int maskToZero ) {
    for (int f=0; f<m_gridWidth*m_gridHeight; f++) {
        m_grid [f].flags &= (0xFFFFFFFF^maskToZero );
    };
};




void CNpcLevel::run( int fixedFrameTime16Bit ) {


    //fixedFrameTime16Bit/= 10;

    if (m_state == eLEVELSTATE_BEGINNING)
        m_deckVisibility += ((65536 - m_deckVisibility)*(fixedFrameTime16Bit>>4))>>10;
    else
        m_deckVisibility -= ((m_deckVisibility)*(fixedFrameTime16Bit>>4))>>10;


    if (m_state == eLEVELSTATE_IDLE) return;



    if (fixedFrameTime16Bit>8000) fixedFrameTime16Bit = 8000;

    int f,g;


    m_floatingAngle += fixedFrameTime16Bit;

    int width = 65536 / m_gridWidth;
    int height = 65536 / m_gridHeight;

    m_doingNothing = true;


    int something_destroyed = 0;
    int something_dropped = 0;
    int something_destroying = 0;
    int something_dropping = 0;
    int something_created = 0;

    int ind = 0;
    SNpcGridItem *i = m_grid;
    SNpcGridItem *i_target = i + m_gridWidth*m_gridHeight;
    while (i!=i_target) {
        if (ind<m_gridWidth && i->index == -1) {
            int safeCount = 0;
            do {            // try a block as long as required
                i->index = randomBlock();
                safeCount++;
            } while (safeCount<1000 && checkDestroyAt(ind,0,0)!=0);

            something_created = 1;
            m_doingNothing = false;
        };

        if (i->destroying>=0) {
            something_destroying = 1;
            f = i->destroying;
            i->destroying+=((fixedFrameTime16Bit*DESTROYINGSPEED)>>8);           // destroying speed
            if (f<=(65536+65536/2) && i->destroying>(65536+65536/2)) {

                /*
    m_pengine->spray(10, xtoGameArea(i->lposx+width/2), ytoGameArea(i->lposy+height/2),4000,
     0,0, 8000, 0, &m_smokeSpray );

                                        */
                m_pengine->spray(10, xtoGameArea(i->lposx+width/2), ytoGameArea(i->lposy+height/2),8000,
                                 0,-10000, 16000, 0, &m_sparkleSpray );


                m_pengine->spray(6+(rand()&3), xtoGameArea(i->lposx+width/2), ytoGameArea(i->lposy+height/2),6000,
                                 0,-40000, 50000, 0, &m_fruitSpray );


            };

            if (i->destroying>=65536*2) {			// destroy, finally.
                if (i==m_changing[0] || i==m_changing[1]) {
                    cancelSelection(0);
                    cancelSelection(1);
                    m_changingCounter = 0;

                }

                i->index=-1;
                i->destroying = -1;
                i->dropping = -1;

                i->posoffsetx = 0;
                i->posoffsety = 0;
                i->flags = 0;
                i->animationCount = 0;
                something_destroyed = 1;
            };
        };
        i->animationCount += fixedFrameTime16Bit;
        i->animationCount&=(65536*16-1);
        g = ((i->wobble * fixedFrameTime16Bit)>>12);		// string effect
        i->wobbleinc-=g;
        g = ((i->wobbleinc * fixedFrameTime16Bit)>>13);		// slowdown
        i->wobbleinc -= g;
        g = ((i->wobbleinc * fixedFrameTime16Bit)>>13);		// add
        i->wobble+=g;





        if (m_state!=eLEVELSTATE_GAMEOVER) {
            if (i->flags&GRIDFLAG_SELECTED) {
                i->genCount += (((8000-i->genCount) * fixedFrameTime16Bit) >> 14);
            } else {
                // TEST
                //int g = (m_cosineTable[ ((m_floatingAngle>>4) + (ind/(m_gridWidth-1)<<6))&4095 ]>>6);
                int g = (m_cosineTable[ ((m_floatingAngle>>4) + (ind<<10))&4095 ]>>6);
                i->genCount += (((g-i->genCount)*fixedFrameTime16Bit)>>13);

                // gameovereffect
                i->genCount += (((-i->genCount) * fixedFrameTime16Bit) >> 14);
                //i->genCount = 0;
            }
        }
        i++;
        ind++;
    };



    if (something_destroyed==1) {
        m_renderer->effectNotify(eEFFECT_DESTROYING, m_destroyingRound,0);
        m_destroyingRound++;
    };


    int count = 0;
    i = m_grid;
    i_target = i + m_gridWidth*(m_gridHeight-1);
    while (i!=i_target) {
        if (i->dropping==-1 && i->index!=-1) {

            /*
                            // destroying pieces wont drop
                        if (i->destroying==-1 && (i[m_gridWidth].index==-1 || i[m_gridWidth].dropping!=-1)) {
    i->dropping = 5000; // enable dropping.
    i->posoffsety=0;
   };
                        */
            // destroying pieces will drop
            if ((i[m_gridWidth].index==-1 || i[m_gridWidth].dropping!=-1)) {
                i->dropping = 5000; // enable dropping.
                something_dropping = 1;
                i->posoffsety=0;
            };
        } else {
            something_dropping = 1;
            i->dropping+=fixedFrameTime16Bit*4;
            i->posoffsety+=((i->dropping*fixedFrameTime16Bit)>>16);
            if (i->posoffsety>=height) {

                if (i[m_gridWidth].index==-1) {
                    //i->posoffsety = 0;
                    i->posoffsety-=height;
                    i[m_gridWidth].animationCount = i->animationCount;
                    i[m_gridWidth].destroying = i->destroying;
                    i[m_gridWidth].flags = i->flags;
                    i[m_gridWidth].index = i->index;
                    i[m_gridWidth].posoffsetx = i->posoffsetx;
                    i[m_gridWidth].posoffsety = i->posoffsety;
                    i[m_gridWidth].dropping = i->dropping;
                    i[m_gridWidth].wobble = i->wobble;
                    i[m_gridWidth].wobbleinc = i->wobbleinc;
                    i->index = -1;
                    i->dropping = -1;
                    i->wobble = 0;
                    i->wobbleinc = 0;
                }
            }

            if (i[m_gridWidth].index!=-1 && i[m_gridWidth].dropping==-1) {
                // stop dropping...
                f = count/m_gridWidth;
                checkDestroyAt( count-f*m_gridWidth, f, 1 );
                something_dropped = 1;
                i->dropping = -1;
                i->wobbleinc = 4000;
                i->posoffsety = 0;
            };

        };
        count++;
        i++;
    };

    // stop the last line
    i = m_grid + m_gridWidth*(m_gridHeight-1);
    i_target=i+m_gridWidth;
    while (i!=i_target) {
        if (i->dropping!=-1) {
            i->dropping = -1;
            i->posoffsety =0;
        };
        i++;
    };



    if (something_destroyed != 0 || something_dropped != 0 ||
            something_destroying != 0 || something_dropping != 0)
        m_doingNothing = false;




    switch (m_state) {
    case eLEVELSTATE_BEGINNING:
    {
        m_startupCounter -= fixedFrameTime16Bit;
        if (m_startupCounter<=0) {
            m_startupCounter = 0;
            setLevelState( eLEVELSTATE_NORMAL );
        };

        int amount = m_gridWidth * m_gridHeight;
        SNpcGridItem *i = m_grid;
        for (int f=0; f<m_gridWidth*m_gridHeight; f++) {
            int g = m_startupCounter - ((f<<16)*4/amount);
            if (g<0) {
                g = 0;
                if ((i->flags&GRIDFLAG_CALCULATION_TEMP) == 0) {
                    i->flags|=GRIDFLAG_CALCULATION_TEMP;
                    // do something when block is in place
                    m_renderer->effectNotify( eEFFECT_BLOCK_BEGIN_FINISHED, 0,0 );
                };
            } else i->wobble = -1000;

            g>>=4;
            if (g>1024) g = 1024;

            //i->posoffsetx = -(65536-m_cosineTable[ ((g>>9)) & 4095 ])>>4;
            //i->posoffsety = -(g>>5);
            //i->posoffsetx = (m_areaX +  m_areaWidth/2) - i->lposx;
            //i->posoffsety = (m_areaY +  m_areaHeight/2) - i->lposy;
            i->posoffsetx = DECK_POSITION_X-i->lposx -m_itemWidth/2;
            i->posoffsety = DECK_POSITION_Y-i->lposy - m_itemHeight/2;
            i->posoffsetx = (i->posoffsetx * g)>>10;
            i->posoffsety = (i->posoffsety * g)>>10;
            i->genCount = g*48;


            i++;
        };
    }
        break;


    case eLEVELSTATE_LEVELCOMPLETED:
    {
        m_startupCounter -= fixedFrameTime16Bit;
        if (m_startupCounter<=0) {
            m_startupCounter = 0;
            setLevelState( eLEVELSTATE_IDLE );
        };

        int amount = m_gridWidth * m_gridHeight;
        SNpcGridItem *i = m_grid;
        for (int f=0; f<m_gridWidth*m_gridHeight; f++) {
            int g = ((f<<16)*4/amount) - m_startupCounter;

            g>>=4;

            if (g>1024) g = 1024;

            if (g<=0)
                g = 0;
            else {
                if ((i->flags&GRIDFLAG_CALCULATION_TEMP) == 0) {
                    i->flags|=GRIDFLAG_CALCULATION_TEMP;
                    // do something when block is taken from its place
                    //if (((f)) == 0)
                    m_renderer->effectNotify( eEFFECT_BLOCK_VANISH_STARTED, 0,0 );
                };
            }



            //i->posoffsetx = -(65536-m_cosineTable[ ((g>>9)) & 4095 ])>>4;
            //i->posoffsety = -(g>>5);
            //i->posoffsetx = (m_areaX +  m_areaWidth/2) - i->lposx;
            //i->posoffsety = (m_areaY +  m_areaHeight/2) - i->lposy;
            //i->posoffsetx = DECK_POSITION_X-i->lposx -m_itemWidth/2;
            //i->posoffsety = DECK_POSITION_Y-i->lposy - m_itemHeight/2;
            i->posoffsetx = ((65536-i->lposx + m_itemWidth) * g)>>10;
            i->posoffsety = ((65536-i->lposy + m_itemHeight) * g)>>10;
            i->genCount = g*48;



            i++;
        };
        break;
    }


    case eLEVELSTATE_GAMEOVER:
    {
        int jj = ((m_gridWidth*m_gridHeight)<<16) - m_startupCounter/2;
        if (jj<65536) jj=65536;
        jj = (__int64)(( jj * (__int64)fixedFrameTime16Bit ) >>16 );
        m_startupCounter -= jj;
        if (m_startupCounter<=-65536*32) {
            m_startupCounter=-65536*32;
            setLevelState( eLEVELSTATE_IDLE );
            //setLevelState( eLEVELSTATE_NORMAL );
            // wait and do nothing... until the game changes levelstate to something else.
        };

        SNpcGridItem *i = m_grid;
        for (int f=0; f<m_gridWidth*m_gridHeight; f++) {
            int g = (f<<16)-m_startupCounter;
            if (g<0) g = 0;
            if (g>65536*28) g = 65536*28;
            i->genCount=-(g>>5);

            //
            //i->posoffsetx = +(g>>5);
            //i->posoffsety = +(g>>5);


            i++;
        };
    }
        break;



    case eLEVELSTATE_NORMAL:
    {
        if (something_created)
            checkDestroyWholeLevel();

        // check if the level have moves left and update the hint
        if (something_destroyed || something_dropped || something_created) {
            m_hint1 = 0;
            m_hint2 = 0;

            if (something_destroying==0 && something_dropping==0) {

                if (hasMovesLeft()) {

                } else {
                    // NO MOVES LEFT!!
                    // give scores
                    m_pengine->spray(1, xtoGameArea(65536/2),
                                     ytoGameArea( 65536/4 ),
                                     0, 0, 8000, 0, (50<<16), &m_scoreSpray );

                    m_levelScore += 800;
                    m_levelProgressChange += 40;


                    // destroy randomly?
                    int dcount = m_gridHeight;
                    int safeCount = 0;
                    while (dcount>0 && safeCount<2000) {

                        SNpcGridItem *i = getGridItemAt( (rand()&255)*m_gridWidth/256, (rand()&255)*m_gridHeight/256 );
                        if (i->index!=-1 && ((i->flags&GRIDFLAG_MARKED) == 0) && i!=m_changing[0] && i!=m_changing[1]) {
                            i->flags |= GRIDFLAG_MARKED;
                            dcount--;
                        };
                        safeCount++;
                    }
                    applyDestroy(GRIDFLAG_MARKED);

                };
            }
        };


        // combo
        if (m_destroyingRound>3 && m_doingNothing) {
            //m_pengine->spray(10, xtoGameArea(65536/2), ytoGameArea( 65536/2 ), 2000,0,0, 8000, 0, &m_destroySpray );

            m_pengine->spray(1, xtoGameArea(65536/2),
                             ytoGameArea( 65536/2 ),
                             0, 0, 8000, 0, ((m_destroyingRound-1)<<16), &m_scoreSpray );


            m_renderer->effectNotify( eEFFECT_XBONUS, 0,0 );

            m_levelProgressChange += m_destroyingRound*3;
            m_levelScore += (m_destroyingRound*30);

            m_destroyingRound = 0;

        }




        if (m_changingCounter>0) {
            m_changingCounter -= fixedFrameTime16Bit*6;			// CHANGE THIS, WAS 6
            // do the change with m_changing[0] and [1]

            if (m_changingCounter<=0) {
                int temp = m_changing[0]->index;
                m_changing[0]->index = m_changing[1]->index;
                m_changing[1]->index = temp;


                // reset the destroying rounds.
                m_destroyingRound = 0;


                int allow_move = 0;

                // check destroy.
                if (checkDestroyAt( m_changing[0]->gridxpos, m_changing[0]->gridypos )!=0) allow_move = 1;
                if (checkDestroyAt( m_changing[1]->gridxpos, m_changing[1]->gridypos )!=0) allow_move = 1;

#ifdef ALLOW_VOID_MOVES
                if (allow_move == 0) {
                    allow_move = 1;         // subtract some scores
                    m_levelProgressChange -= 15;
                }
#endif




                if (allow_move!=0) {
                    m_renderer->effectNotify( eCHANGE_COMPLETED, 0 ,0 );
                    m_changingCounter = 0;
                } else {
                    // ILLEGAL MOVE
                    // was a bad move .. change back
                    if (m_illegalMoveCounter == 0) {
                        m_changingCounter = 65536;
                        m_illegalMoveCounter++;
                        m_renderer->effectNotify( eILLEGAL_MOVE, 0, 0);

                    } else {
                        // this was a "backwards" move.
                        m_changingCounter = 0;			// stay still.
                    };


                };


                if (m_changingCounter==0) {
                    m_changing[0]->flags &= 0xFFFFFFFF^GRIDFLAG_SELECTED;
                    m_changing[1]->flags &= 0xFFFFFFFF^GRIDFLAG_SELECTED;
                    m_changing[0]->posoffsetx = 0;
                    m_changing[0]->posoffsety = 0;
                    m_changing[1]->posoffsetx = 0;
                    m_changing[1]->posoffsety = 0;
                    m_changing[0] = 0;
                    m_changing[1] = 0;

                }


            } else {
                int dx,dy;
                if (m_changing[0] && m_changing[1]) {
                    dx = (m_changing[1]->lposx - m_changing[0]->lposx);
                    dy = (m_changing[1]->lposy - m_changing[0]->lposy);


                    int i = 65536-m_changingCounter;

                    dx = ((dx*(i>>4))>>12);
                    dy = ((dy*(i>>4))>>12);

                    i >>=6;
                    i&=4095;
                    int ndx = (((dy) * (m_cosineTable[i]>>2)) >> 14);
                    int ndy = (((-dx) * (m_cosineTable[i]>>2)) >> 14);

                    m_changing[0]->posoffsetx = dx+ndx*3/2;
                    m_changing[0]->posoffsety = dy+ndy;
                    m_changing[1]->posoffsetx = -dx-ndx*3/2;
                    m_changing[1]->posoffsety = -dy-ndy;
                } else {
                    cancelSelection(0);
                    cancelSelection(1);
                    m_changingCounter = 0;
                }




            };

            break;		// dont continue.
        };


    }
        break;
    };


};



int CNpcLevel::xtoGameArea( const int sourcex ) {
    return m_areaX + ((sourcex*(m_areaWidth>>6))>>10);
};

int CNpcLevel::ytoGameArea( const int sourcey ) {
    return m_areaY + ((sourcey*(m_areaHeight>>6))>>10);
};


const char num_letters[]={28,29,30,31,32,33,34,35,26,9,16,10,0 };


void CNpcLevel::renderTileCaller( SNpcGridItem *i, ITileRenderer &renderer ) {
    // change size from i's gencount
    int sizeAdd = TILE_SIZE_ADD + (i->genCount>>2);
    int fade = 0;



    int width = m_itemWidth;
    int height = m_itemHeight;


    int tex = TexPieces;
    int earth_index =i->index/13;
    int num_index = i->index - earth_index*13;
    num_index++;
    if (num_index>12) {
        num_index = 0;
    }

    if (i->index == JOKER_CARD) {
        earth_index = rand() & 3;
        num_index = 6+ (rand()&7);
    };

    if (i->destroying!=-1) {
        tex = TexPiecesSelected;
        //sizeAdd -= i->destroying/8;
    };

    if (i->flags&GRIDFLAG_MARKED) {			// marked
        tex = TexPiecesSelected;
    };


    if (i->flags&GRIDFLAG_SELECTED) {
        tex = TexPiecesSelected;
    };

    //int wadd = (((sizeAdd>>2)* (256*m_itemWidth/m_itemHeight)) >>8);			// aspect here
    int wadd = ((sizeAdd*5)>>3) + m_itemWidth / 2;
    int hadd = (sizeAdd>>2);




    int rx = i->lposx + i->posoffsetx - (wadd>>1);

    //int ry = i->lposy + i->posoffsety - hadd; //- (hadd>>1);			// align to bottom
    int ry = i->lposy + i->posoffsety - (hadd>>1); //- (hadd>>1);			// align to bottom
    ry+=i->wobble;
    width += wadd;
    height += hadd;

    if (width<=0 || height<=0) return;

    // convert

    if (m_state == eLEVELSTATE_GAMEOVER) {
        fade = -i->genCount / 200;
    };

    if (fade<0) fade = 0;
    if (fade>255) fade = 255;





    int rx2 = xtoGameArea( rx+width );
    int ry2 = ytoGameArea( ry+height );
    rx = xtoGameArea( rx );
    ry = ytoGameArea( ry );


    width = rx2-rx;
    height = ry2-ry;

    if (i->destroying!=-1) {
        fade = ((i->destroying>>1)-65536*4/5);
        if (fade<0) fade = 0; else fade*=10;
    };




    if (fade<255) {
        if (i->index != EMPTY_CARD) {
            // base
            renderer.renderTile(
                        rx,
                        ry,
                        width,
                        height,
                        0,0,
                        1 | (tex<<16) | (fade<<24), 0 );


            // "earth"
            renderer.renderTile(
                        rx+(width>>2),
                        ry+(height>>4),
                        (width*4)>>3,
                        height>>1,
                        0,0,
                        (earth_index+2) | (tex<<16) | (fade<<24), 0 );

            if (num_index==13) num_index = 0;
            //num
            renderer.renderTile(
                        rx+(width>>2),
                        ry+(height>>1),
                        (width*4)>>3,
                        (height>>1),
                        0,0,
                        (num_index+6) | (tex<<16) | (fade<<24), 0 );


        } else {
            // empty card
            renderer.renderTile(
                        rx,
                        ry,
                        width,
                        height,
                        0,0,
                        0 | (tex<<16) | (fade<<24), 0 );
        };

        /*

        if (i->backVisibility>0) {

            renderer.renderTile(
                        rx,
                        ry,
                        width,
                        height,
                        0,0,
                        0 | (tex<<16) | ((i->backVisibility>>8)<<24), 0 );
        };
        */


    }



    // draw flare
    if (i->destroying!=-1) {

        //fade = 255-(((i->destroying>>8) * (i->destroying>>8))>>10);
        fade = 255-(i->destroying>>9)*5/4;
        if (fade<0) fade=-fade*5;



        if (fade<0) fade = 0;

        int size = 4000 + (((i->destroying>>8) * (i->destroying>>8))>>4);
        //int size = 40000 + (255-fade)*20;

        if (fade<255)
            renderer.renderTile(
                        rx-size,
                        ry-size,
                        width+size*2,
                        height+size*2,
                        i->animationCount>>4,1,2 | (TexParticle<<16) | (fade<<24), 0 );
    }
}








void CNpcLevel::draw (ITileRenderer &renderer ) {
    if (m_state == eLEVELSTATE_IDLE) return;


    SNpcGridItem *i = m_grid;
    SNpcGridItem *i_target = i+m_gridWidth * m_gridHeight;






    // first draw.
    while (i!=i_target) {
        if (i->index!=0xFFFFFFFF && //i->index!=8 &&
                !(i->flags&GRIDFLAG_HIDDEN) &&
                !(i->flags&GRIDFLAG_SELECTED) &&
                !(i->flags&GRIDFLAG_MARKED) &&
                (i->genCount<1000)) {
            renderTileCaller( i, renderer );
        }
        i++;
    };

    // second draw.
    i = m_grid;
    while (i!=i_target) {
        if (i->index!=0xFFFFFFFF &&
                !(i->flags&GRIDFLAG_HIDDEN)) {

            if (i->flags&(GRIDFLAG_SELECTED|GRIDFLAG_MARKED) || i->genCount>=1000) {
                renderTileCaller(i, renderer );
            };
        }
        i++;
    };


    if (m_deckVisibility>1024) {
        // deck draw

        for (int f=0; f<3; f++) {
            int ysize = m_itemHeight*3;
            int xsize = m_itemWidth*3;
            int amount = 256;
            //if (m_startupCounter<65536*4) amount = 0;
            int a = (m_startupCounter>>4) + (f*650);
            renderer.renderTile( DECK_POSITION_X -xsize/2 + ((((((m_cosineTable[ a& 4095 ]>>6)*(m_cosineTable[ (a*2+1500)&4095]>>8))>>8))*amount)>>8),
                                DECK_POSITION_Y -ysize/2 + (((m_cosineTable[ (a+1200)& 4095 ]>>6)*amount)>>8),
                                xsize,
                                ysize,
                                0, 0, 0|(TexPieces<<16) | ((255-(m_deckVisibility>>8))<<24), 0 );
        };
    };

};





void CNpcLevel::saveToFile( FILE *file ) {

    SNpcGridItem *i = m_grid;
    SNpcGridItem *i_target = m_grid + m_gridWidth * m_gridHeight;
    while (i!=i_target) {
        fwrite( &i->index, sizeof(int), 1, file );
        i++;
    };
};

void CNpcLevel::loadFromFile( FILE *file ) {

    createLevel(0);			// just create something so flags etc are ok
    SNpcGridItem *i = m_grid;
    SNpcGridItem *i_target = m_grid + m_gridWidth * m_gridHeight;
    while (i!=i_target) {
        fread( &i->index, sizeof(int), 1, file );
        i->posoffsetx = 0;
        i->posoffsety = 0;
        i++;
    };

    if (checkDestroyWholeLevel()!=0) {

    }

    hasMovesLeft();         // update hint
    m_destroyingRound = 0;

};
